Guides Archives - Hobby Legacy https://www.hobbylegacy.com/category/guides/ Hobbies including Video Games & Technology Mon, 22 Nov 2021 20:34:33 +0000 en-US hourly 1 https://wordpress.org/?v=6.7 https://www.hobbylegacy.com/wp-content/uploads/2021/11/cropped-HobbyLegacyIcon-1-32x32.png Guides Archives - Hobby Legacy https://www.hobbylegacy.com/category/guides/ 32 32 What video games are considered Free to Play? https://www.hobbylegacy.com/2021/11/22/what-is-free-to-play/?utm_source=rss&utm_medium=rss&utm_campaign=what-is-free-to-play https://www.hobbylegacy.com/2021/11/22/what-is-free-to-play/#respond Mon, 22 Nov 2021 06:39:02 +0000 https://www.hobbylegacy.com/?p=4389 What is Free to Play? Since the early inception of games, regardless whether they be on a PC, console, or mobile device, developers have had many attempts at different types of monetization models. There has undeniably always been free to play games. It must be remembered that kids and adults were always made available with [...]

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What is Free to Play?

Since the early inception of games, regardless whether they be on a PC, console, or mobile device, developers have had many attempts at different types of monetization models. There has undeniably always been free to play games. It must be remembered that kids and adults were always made available with the ability to play games such as on websites which were often with advertisements and lack of depth. Things changed quite so through the years in early 2000. In the mid 2000’s world clamored on games such as World of Warcraft and NCSOFT Guild Wars which had utilized subscription or pay to own models. However, game titles such as RuneScape and Mu Online hit the net early as 2001 which were already pushing the foundations of online free to play multiplayer gaming.

During recent years the term “Free to Play” or “F2P” coined by gamers have subsequently time risen to popularity. One almost cannot go without diving onto an MMORPG or the like without coming across the terms “Free to Play” or even more notoriously the discussion on “Pay to Win”. Furthermore with games that fall under this category, it has become greatly evident that the “Free to Play” model is certainly here to stay.

Are F2P games really free though?

Accordingly as how the term sounds, free to play games often are free to “play”. The first thing to remember is that as can be seen with many areas of life, there is often no such thing as a free lunch. To illustrate this in simple terms. It is simply cause and effect. Since as long as developers for these gaming titles are not a non-profit organizations there must be something they stand to gain. While game developers release free to play games, they are often making available ways to bring in revenue from their games in the form of advertisements or the popular micro-transaction model. Hence it is like being the individual at the grocery free food sample table. You can technically have as many free samples as is available on the cart. However, these bite sized morsels won’t fill you up truly with how small and limited they might be. At this time you might be considering whether or not to just go for it and take that wallet out.

To begin with the idea of Free to Play in fact can be summarized as an ingenious marketing method. That is to say let’s ask ourselves what is the best way to gain exposure for non-AAA game company? Furthermore for companies such as these are often foreign developers without the same level of marketing available such as NCSOFT and Blizzard had in the US. Despite the difficulties of marketing and presence, Asian game makers such as Nexon, Tencent, and Netmarble, among many others, have gained significant popularity with their game titles throughout the years.

Though on one hand free to play games are vastly popularized in gaming today, on the other hand there is often discontent from various gamers in these audiences. Even more so this can be seen with the ever so popular mobile free to play market. The underlying design philosophy of many mobile game developers is that the direction and goals always undeniably leads to monetization. With this intention in mind, most developers focus on varying degrees of free to play micro-transaction styled monetization methods for what seems to be often short term cash grab type game-play that often has mechanics that motivates the players to spend. On the contrary it is less and less seen that there are developers that spend more time developing a mobile, console, or PC paid title as the resources required are often not worth the return values. This is more harshly evident with mobile game titles as a person may find themselves hard pressed to discover a quality multiplayer type game that does not have evident characteristics of free to play micro-transactions.

Are free to play games fun to play?

While it is true that most games these days fall under the free to play mantra, there are some that have enjoyment value. Nevertheless what may be deemed fun for one person may greatly differ from another. After all many individuals that has seen the changes that the gaming community has gone through over the years may have a different expectation than someone that may be growing up now through the sea of free to play gaming options that dominate the market.

Free to play can be quite fun depending on the game title and the types of offerings that the micro-transactions provide. Often even AAA game developers these days have micro-transactions. To point out a few, Apex Legends and Fortnite are for example among the top popular titles. Surprisingly these types of Free to Play games don’t primarily demand the players to be fully content or time progression locked like many mobile or free to play MMORPG type of games. Thus making a very fair experience that results in a more of the skill based game-play that is required. Of course that is not to say you would not want end up spending in these games. By all means who wouldn’t want to be dishing out some punishment to other players while dressing up in style like John Wick or having a laugh as a giant yellow banana?

The first thing to remember for all gamers is to just have fun. That’s what games are all about. For that reason every gamer should really ask themselves one question first before looking at what others say about how “Pay to Win” a game may or may not be. Does this game have enough core game-play mechanics that I can enjoy in the capacity that I would have fun with? Despite many Free to Play games having “Pay to Win” mechanics, where the player could progress much further and quicker by spending on micro-transactions, many gamers continue on with this in mind as a challenge for these games. They see that certain game developers will have long term content barriers that the Free to Play gamers will always often catch up to the big spenders on. This is also often the issue with which many players that have spend considerably would quit after some time as they realize the new content always will result in always needing to continue further. As well as the fact that often these games will have new content which nevertheless will also provide catch up mechanics for keeping some balance with the player-base.

You often hear stories of people who spend thousands or hundreds of thousands on these mobile game titles. It’s apparent that this monetization model and philosophy is here to stay. Now all things considered while these types of games that are heavily “Pay to Win” are popularized, there are at any rate just as many other fun options such as Apex Legends to enjoy. In fact there are also some small gems in the free to play titles which can be found on mobile devices even such as Asomibo’s Toram Online or others that players can enjoy.

What is considered “Pay to Win”?

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What is considered “Pay to Win”? https://www.hobbylegacy.com/2021/11/20/what-is-considered-pay-to-win/?utm_source=rss&utm_medium=rss&utm_campaign=what-is-considered-pay-to-win https://www.hobbylegacy.com/2021/11/20/what-is-considered-pay-to-win/#respond Sat, 20 Nov 2021 06:11:57 +0000 https://www.hobbylegacy.com/?p=4340 The term “Pay to win” (P2W) has become a notorious term in the video game community. This is even more so with the increasing rise of the micro-transactions business model. These types of games can often can be extremely frustrating to play for gamers. Let’s have a look at what “Pay to Win” means and [...]

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The term “Pay to win” (P2W) has become a notorious term in the video game community. This is even more so with the increasing rise of the micro-transactions business model. These types of games can often can be extremely frustrating to play for gamers.

Let’s have a look at what “Pay to Win” means and dive into the subject further to better understand this topic.

What does “Pay to Win” really mean?

Often when asking various other gamers, the definition of “Pay to Win” will widely differ from one person to another. This is totally understandable as every individual has different opinions on the subject depending on their age, experiences, and finances.

To put it in simplest terms, “Pay to Win” refers to the use of money to purchase an advantage that one player may gain over those who do not spend any money. This advantage can be in many forms such as allowing the player to gain power, progress, or more importantly the valuable concept of time. Unfortunately in this regard, there is no fine line to draw as most games today, especially of the mobile genre, have micro-transactions.

This however, does not mean that game titles simply by having micro-transactions are immediately deemed “pay to win”. Most games these days, especially of the multiplayer variety, have micro-transactions such as battle passes, loot boxes, cosmetics, or similar offerings. Many titles that fall under this category often only grant these cosmetic bonuses such as emotes, costumes, or other visual flairs that have no impact on the gameplay mechanics which may provide an unfair advantage.

“Pay to Win” isn’t by any means clear and cut

As mentioned previously, the definition of “pay to win” isn’t by any means drawn on a fine line. Depending on the person you may bring the subject up with, their interpretations of the term may likely vary. Most games are different and their micro-transactions will often vary from title to tile.

Reddit and other similar forums are filled with discussions on the subject of “pay to win” to varying degrees. Some would go as far as simply viewing the matter with the fine line of spending for in-game benefits equates P2W.

While others see it as a varying degree of a gray area where paying is an alternative to playing without spending. Where the latter may not have enough of a fair chance to compete against the former without spending. This is where the matter of balance comes into heated debate among gamers.

While most of the common AAA PC and Console genre’s may have micro-transactions, they are often limited to cosmetics or in the form of early access reskinned content such as common battle pass rewards. On the other hand the mobile marketplace has delved into a harsh copy paste of the micro-transaction format which developers often push heavy cash shop content which often provide players with drastic bonuses that free players may need to spend in often cases time and effort of months to years to compete.

Mobile Games

Mobile games are likely the most notorious of the micro-transaction and commonly dubbed “pay to win” genres. Tiles ranging from games such as Clash of Clans to Nexon’s Heroes of Incredible Tales to Lineage 2 Revolution over the years have highly impacted the progression of the western mobile gaming market model. In almost all of the multiplayer titles of any RPG or leveling scale, gamers will find an available level of “Pay to Win” scaling from micro-transactions.

You can spend gems to buy time in war games or casual sim games. You can spend gems to roll for gear or cosmetics with gameplay bonuses. There are even cash shops which out right sell upgrade equipment that users may need to otherwise painstakingly farm hours or days to collect in order to make a chance based upgrade. This is where the instant gratification can be often seen by big spending players commonly dubbed as “whales” that will often just buy until they are able to upgrade as much as they can to their own personal credit limits they are comfortable with.

Are there any alternatives to Pay to Win?

Games have long since had “extra” content available even in the earliest inceptions of multiplayer MMORPG games such as Mu Online in 2001 which sported the earlier free to play models. At the time, subscription based monetization game titles became popularized such as Ragnarok Online (2002) and World of Warcraft (2004).

This model of monetization quickly shifted over the years with other non AAA title developers focused on the free to play cash shop model. While many games such as Guild Wars over the years have tested the waters on other monetization models, it is without a doubt the quick revenue model most developers today are focused on is with micro-transactions.

The only real alternative for gamers in titles with micro-transactions is for the latter type of player to put up with the pay to win and remain free to play focused. Often of which the ease of this may result in varying compromises such as approaching a more casual game-play without the need for short term gains. Often of which these short term gains will even out through the lifetime of the game as players reach the ranks of what may be considered “end game” content.

What is Free to Play?

Is pay to win worth it?

In most cases as discussed the definition lies in a gray area amongst the gaming community. Often the idea of instant gratification is most satisfying to the individual that is entertaining the thought of going the route of micro-transactions. While to each their own, the often common drawback as to what gamers would term as “whaling out” to P2W in such games is the content limitations. This is most evident in prominent mobile titles of recent years such as games including Black Desert Mobile, V4 Global, Blade and Soul Revolution, and more where players strive to be content leaders of their servers. Then upon which a large update would release and nullify all of their previous spending gains for naught as the new content would make obsolete the older status the players have attained.

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